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完美国际代码详编

2024-06-22 来源:好走旅游网


用记事本打开以上文件,找到以[Hair]开头这部分,

[Hair]

idHairModel = 0把这个0改成776是猪头,775是猴子男娃娃,774是老猴子,773是小猴子,772是女娃娃,

附各种颜色代码:

黑 0

白 -1

-1024=柠檬

-133530=鹅黄

-10497=藕荷

-126209=谦粉

-42496=妃红

-65376=洋红

-131072=石榴

-195478=桃红

1023=天青

64256=绿眼

64465=翡翠

64255=海子

=====================================

*作二 使用人物配置文件代码

=====================================

将自己以修改好的人物配置文件放到相应职业文件夹里即可

(注意性别)

为方便查找,最好把默认时间重新命名

新建该职业角色 点自定义形象后在最上方即可看到你的预设

(没有命名将以时间显示)

点一下即可看到修改后的形象了 你可以继续细微调整满意后

确定提交到服务器建立角色即可了

已经建立人物的形象使用人物配置文件方法同上

只不过要到易容师那里自定义

大家有不明白的可以跟贴提出 也请高手发帖进行技术指导

下面发我已经知道的代码修改后的效果图

发型代码

额 说道这我想起我还没说怎么获取代码 = =!

效果图片等下再发!

========================================

*作三 代码提取

========================================

目前没什么好的办法提取

方法一 用死办法------拿现成的

比如现成的发型

建了人物每次换下发型保存形象推出

把每次获得的头像代码记下来方便以后利用

也可以拿朋友现成的代码文件来用

(注意文件为INI类型且大小不会超过4K)

方法二 自己写代码

这个方法真的很累 但也是唯一找到隐藏代码的方法

要慢慢的试 运气好的话 说不定就……

方法三 请高手(能请到完美编译人员最好)

=====================================

好了 现在发已知代码效果图

=====================================

睁一直眼 闭一只眼代码 嘴巴微翘 效果图 (在图片最右侧,需点击图片才能完全看到)

狐狸 bodyID = 0 (小尾巴)bodyID = 4(大尾巴)

兔子 bodyID = 5

蝙蝠 bodyID = 3

龙女 bodyID = 2

猫咪 bodyID = 1

00文件夹(男武侠)10文件夹(男法师)20文件夹(男魅灵)40文件夹(妖兽)

31文件夹(妖精)

50文件夹(男僧侣)60文件夹(男羽芒)01文件夹(女武侠)

11文件夹(女法师)

21文件夹(女魅灵)===小道消息听来地

51文件夹(女僧侣)===小道消息听来地

61文件夹(女羽芒)

70文件夹(男羽灵) 71文件夹(女羽灵)

男性为偶数、女性为奇数

3Parts] ===================================

scaleUp = 136 该区域可能是人物形象初始数据

scaleMiddle = 128

scaleDown = 118

也可能是限定值

[BlendFace]

idFaceShape1 = 23

idFaceShape2 = 23

blendFaceShape = 50 ===========================

[Face]==============脸

scaleFaceH = 123

scaleFaceV = 133 ======(HV数值确定脸的大小)

idFaceTex = 5 ====(脸代码)

[Faling]=======(不清楚是什么)

idFalingSkin = 434

idFalingTex = 436

[Forehead]=============额

offsetForeheadH = 137

offsetForeheadV = 128

offsetForeheadZ = 128 ====(HVZ数值确定额的位置)

rotateForehead = 128

scaleForehead = 128 ======(额的大小)

[YokeBone]=========颧

offsetYokeBoneH = 128

offsetYokeBoneV = 131

offsetYokeBoneZ = 128 ====(HVZ数值确定颧位置)

rotateYokeBone = 128

scaleYokeBone = 128 ====(颧的大小)

[Cheek]===========颊

offsetCheekH = 126

offsetCheekV = 123

offsetCheekZ = 124 ====(HVZ数值确定颊的位置)

scaleCheek = 126 ====(颊的大小)

[Chain]========链

offsetChainV = 124

offsetChainZ = 128 ===(VZ数值确定链的位置)

rotateChain = 128

scaleChainH = 64 =====(链的大小)

[Jaw]=========颚

offsetJawH = 144

offsetJawV = 136

offsetJawZ = 128 ====(HVZ数值确定颚的位置)

scaleJawSpecial = 128

scaleJawH = 104 ====(额的宽度)

scaleJawV = 126 ====(颚的长度)

[Eye] ===========眼睛

idEyeBaseTex = 257 ===(眼睛代码)

idEyeHighTex = 569 ====(眼皮代码)

idEyeBallTex = 9 ====(眼球代码)

idEyeShape = 36 ===(眼睛代码)

scaleEyeH = 108

scaleEyeV = 2200 ===(HV数值决定眼睛大小)

rotateEye = 85 ====(眼睛)

offsetEyeH = 0

offsetEyeV = 0

offseteyeZ = 0 =====(HVZ决定眼睛位置)

scaleEyeBall = 0

scaleEyeH2 = 0 ===(是否开取单双眼睛修改)

0为不开区 1为开区单 2为开区双

scaleEyeV2 = 0

rotateEye2 = 0

offsetEyeH2 = 0

offsetEyeV2 = 0

offseteyeZ2 = 0

scaleEyeBall2 = 0

[Brow]===========眉毛

idBrowTex = 7 ===(眉毛代码)

idBrowShape = 0

scaleBrowH = 0 ===(眉毛粗细)

scaleBrowV = 0 ====(眉毛粗细)

rotateBrow = 0 ====(眉毛幅度)

offsetBrowH = 0

offsetBrowV = 0

offsetBrowZ = 0 ====(HVZ数值确定眉毛位置)

scaleBrowH2 = 0 (是否开取单双眉毛修改)

(0为不开取 1为开取单 2为开取双)

offsetEarV = 147 ===(耳朵位置)

[Hair] =============头发

idHairModel = 279 ===== 发型.一会我会把头发的代码弄出来.

idHairTex = 424 ====发型纹理代码

[Moustache]===========胡子

idMoustacheTex = 0 ===(xxx胡子代码)

idMoustacheSkin = 0 ===(xxx胡子代码)

idGoateeTex = 0 =====(xxx胡子代码) 代码0为无胡子

[Color]============颜色

colorHair = -789517 ==== (头发颜色)

colorFace = -2 =====(脸部颜色)

colorEye = -15724528 =====(眼睛颜色)

colorBrow = -2868152 ======(眉毛颜色)

colorMouth = -2866372 ======(嘴巴颜色)

colorEyeBall = -15592686 ===(眼球颜色)

colorMoustache = -1 =====(胡子颜色

[Body]==========身体

bodyID = 0 ====(身体特征代码)

colorBody = -2 ====身体颜色(肤色)

headScale = 121 ====(头的大小)

upScale = 110

waistScale = 100 ====(腰围)

armWidth = 110 ====(手臂大小)

legWidth = 110 =====(脚部大小)

breastScale = 100 ====(胸部大小)

scaleNoseTipZ = 128 (HVZ数值确定鼻子大小)

offsetNoseTipV = 135 ===(鼻子位置)

idNoseBridgeShape = 15 ==(鼻梁代码)

scaleBridgeTipH = 128 ==(鼻梁大小)

offsetBridgeTipZ = 76 ===(鼻梁位置)

[Mouth]] ===========嘴巴

idMouthUpLipLine = 89 ===(上唇代码)

idMouthMidLipLine = 86===(嘴缝代码)

idMouthDownLipLine =0 ====(下唇代码)

thickUpLip = 10 ===(上唇厚度)

thickDownLip = 0 ===(下唇厚度)

scaleMouthH = 0 =====(嘴巴大小)

offsetMouthV = 10 ====(唇位置)

offsetMOuthZ = 0 ====(唇位置)

idMouthTex = 0 ===(嘴巴代码)

offsetCornerOfMouthSpecial = 10 =====嘴巴左右翘

scaleMouthH2 = 74 ====(嘴巴位置)

offsetCornerOfMouthSpecial2 = 0 ====嘴巴左右翘

[Ear] ==================耳朵

idEarShape = 22 ===(耳朵形状代码)

scaleEar = 125 ===(耳朵大小)

scaleBrowV2 = 0

rotateBrow2 = 0

offsetBrowH2 = 0

offsetBrowV2 = 0

offsetBrowZ2 = 0

[Nose] ===========鼻子

idNoseTex = 2 ====(鼻子代码)

idNoseTipShape = 16 ===(鼻子形状代码)

scaleNoseTipH = 133

scaleNoseTipV = 149

[3Parts]

scaleUp = 108

scaleMiddle = 85

scaleDown = 68

[BlendFace]

idFaceShape1 = 62

idFaceShape2 = 62

blendFaceShape = 50

[Face]

scaleFaceH = 118

scaleFaceV = 136

idFaceTex = 44

[Faling]

idFalingSkin = 433

idFalingTex = 437

[Forehead]

offsetForeheadH = 164

offsetForeheadV = 192

offsetForeheadZ = 160

rotateForehead = 115

scaleForehead = 192

[YokeBone]

offsetYokeBoneH = 169

offsetYokeBoneV = 113

offsetYokeBoneZ = 102

rotateYokeBone = 128

scaleYokeBone = 128

[Cheek]

offsetCheekH = 123

offsetCheekV = 128

offsetCheekZ = 118

scaleCheek = 128

[Chain]

offsetChainV = 128

offsetChainZ = 94

rotateChain = 128

scaleChainH = 76

[Jaw]

offsetJawH = 192

offsetJawV = 128

offsetJawZ = 128

scaleJawSpecial = 84

scaleJawH = 128

scaleJawV = 128

[Eye]

idEyeBaseTex = 50

idEyeHighTex = 49

idEyeBallTex = 48

idEyeShape = 363

scaleEyeH = 164

scaleEyeV = 228

rotateEye = 124

offsetEyeH = 122

offsetEyeV = 89

offseteyeZ = 100

scaleEyeBall = 230

scaleEyeH2 = 164

scaleEyeV2 = 228

rotateEye2 = 124

offsetEyeH2 = 122

offsetEyeV2 = 89

offseteyeZ2 = 100

scaleEyeBall2 = 230

[Brow]

idBrowTex = 46

idBrowShape = 355

scaleBrowH = 84

scaleBrowV = 76

rotateBrow = 92

offsetBrowH = 172

offsetBrowV = 155

offsetBrowZ = 97

scaleBrowH2 = 84

scaleBrowV2 = 76

rotateBrow2 = 92

offsetBrowH2 = 172

offsetBrowV2 = 155

offsetBrowZ2 = 97

[Nose]

idNoseTex = 41

idNoseTipShape = 58

scaleNoseTipH = 86

scaleNoseTipV = 89

scaleNoseTipZ = 140

offsetNoseTipV = 153

idNoseBridgeShape = 57

scaleBridgeTipH = 106

offsetBridgeTipZ = 90

[Mouth]

idMouthUpLipLine = 80

idMouthMidLipLine = 77

idMouthDownLipLine = 83

thickUpLip = 108

thickDownLip = 94

scaleMouthH = 40

offsetMouthV = 142

offsetMOuthZ = 128

idMouthTex = 52

offsetCornerOfMouthSpecial = 120

scaleMouthH2 = 40

offsetCornerOfMouthSpecial2 = 120

[Ear]

idEarShape = 59

scaleEar = 166

offsetEarV = 128

[Hair]

idHairModel = 937

idHairTex = 947

[Moustache]

idMoustacheTex = 204

idMoustacheSkin = 186

idGoateeTex = 596

[Color]

colorHair = -986895

colo**ce = -264199

colorEye = -2829100

colorBrow = -10597060

colorMouth = -1990006

colorEyeBall = -12290750

colorMoustache = -1

[Body]

bodyID = 0

colorBody = -264199

headScale = 117

upScale = 75

waistScale = 85

armWidth = 75

legWidth = 80

breastScale = 80

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